![]() See for yourself in one of our two standalone applications, RizomUV Virtual Spaces or RizomUV Real Spaces. If standalone is not what you're looking for, we also offer pipeline or software companies access to our integrative RizomUV C++ Library. You can't have a perfect tool without speed and ease, and our not-so-secret recipe for this is to work with our client and users, hone our code, and of course, creating new tools and touches like TopoCopy. Together with his team, Rémi's vision for Rizom-Lab is to create the perfect UV mapping toolset, capable of cutting, flattening and packing UVs in seconds, not hours. Rémi picked the Rizom-Lab because it comes from rhizome: A rhizome is an always growing root system which never stops growing. It was a fresh start, fresh codebase, and fresh ideas! How it works: In 3dsmax: - Select object or multiple objects. 3- Generate your license file If you Don't have any license YET. Run RizomUV software and copy the Host ID text presented at startup in your clipboard or whatever. This is also why we do not want it confused with Unfold3D, despite the strong historical connection. How to install: - Drag'n'Drop into 3dsmax viewport or 3dsmax>Scripting>Run Script> Select RizomUV bridge MZP file (Sometimes administrator rights needed) After setup you will see RizomUV icon at main toolbar. Download the setup file from the production section of the download page, then run the setup. This is how Rizom-Lab and the RizomUV product line started. You'll even find Rémi's code in Autodesk's applications, as his unwrapping algorithm is currently what powers Maya®'s and now-defunct SoftImage®'s onboard UV Mappers. RizomUV Real Space contains all the features of RizomUV Virtual Spaces but creates and handles UV maps in unnormalized UV space, so that the flattened version of your model will respect its unflattened absolute dimensions all along your edition. It rapidly became a staple in the CG industry, used by indies as well as in major AAA game and film studio pipelines. The updates add a new Photoshop-style feature for aligning and distributing UV islands, an autosave system, and improvements to selection and texel density management workflows. ![]() At that time, it was one of the first commercial UV mappers on the market, and one of the few capable flattening complex geometry without stretch, pinch or distortion. Rizom-Lab has released RizomUV 2020.0 Virtual Spaces (VS) and RizomUV 2020.0 Real Space (RS), the latest versions of its UV unwrapping applications. ![]() As some of you know, Rémi Arquier created Unfold3D in 2003 and registered the trademark in 2004. ![]()
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